You may also want to try moving the S2 slider to something around 0.70, but on my card that didn't really give noticeable difference.Ģ. Solution: slide "PLAYERS (Gameplay) S3" slider to the right - around 0.050 or maybe 0.040. Problem: during regular gameplay, the game engine switches to low-quality models of players too soon, so we have artifacts like washed-out faces, untucked shirts suddenly become tucked-in, players models become too robot-like. Maxing everything out doesn't necessarily produce the best picture (ok, you'll get most detail, but that's not what you always want: far objects usually look better if they are less detailed). But LOD needs to be carefully configured, often through trial-and-error type experiments. ![]() LOD, in general, is a good idea, because it improves both the visual quality of far-away objects and performance. Sometimes you only really need to adjust 1 slider or two to get the desired effect, and still keep the smooth frame-rate. ![]() In most cases it is not necesary to max-out the settings (slide all sliders to the right - 0.010). Juce gives us tips about Kit Server LOD mixer configs.
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